AI Insights · Timothy · April 2024
Top 5 Disney Games on Android in the US - Q1 2024
Discover the performance of the top 5 Disney games on the Android platform in the United States during the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Disney games on the Android platform in the United States showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's metrics.
MARVEL Strike Force: Squad RPG from Scopely experienced a peak in weekly revenue at around $537K in mid-January, while the lowest revenue was approximately $420K in early March. Weekly downloads hit their highest at 41K in mid-January and saw a gradual decline to around 13K by the end of March. Active users started the quarter at 106K, peaked at 122K in mid-January, and ended at around 99K.
MARVEL Future Fight from Netmarble had a notable peak in weekly downloads at 86K in late January, which significantly impacted active users, rising to 117K the same week. The highest weekly revenue was $97K in the last week of March, with a notable dip to $57K in mid-March. Active users fluctuated, peaking at 117K in late January and ending the quarter at 63K.
Disney Magic Kingdoms from Gameloft SE saw its highest weekly downloads at 30K in mid-January and again at 17.5K in mid-March. Weekly revenue peaked at $71K in the second week of January but dropped to around $21K by early March. Active users saw a high of 101K in mid-January, with a slight decline to 76K by the end of March.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS showed strong weekly revenue, peaking at $542K in late February. Weekly downloads were highest at 14K in early January, with a decline to around 5K by the beginning of March. Active users remained relatively stable, starting the quarter at 353K and ending at 341K.
LEGO® DUPLO® DISNEY from StoryToys had a peak in weekly downloads at 15K in mid-January, and revenue peaked at $2.3K in mid-March. Active users saw a high of 30K in early March, with a decline to around 17K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.